Tuesday, April 15, 2008

Interview with Hal Duncan - Interviews (SD #54)



Hal Duncan is among the brightest new stars of western SF. His dualogy The Book of All Hours is considered one of the most serious, unconvetional and innovative works in the genre. Actually... which genre? Mr. Duncan was so kind as to answer ShadowDance's questions and below you can read about genres, 3D time, writers' workshops, homophobia, political correctness and much more. And, oh yes, about Vision.

Roland


ShadowDance: The Book of All Hours series is definitely not for every taste. It demands an effort from the reader that nowadays not everyone is willing to, or even capable of, making. What was your books' target readership and do you think they reached those people?

Hal Duncan: This is a hard question. There's a part of me that just thinks of myself as the target, or that narrow set of readers with the same tastes as me, the ones who'll get all the weird and obscure stuff I think is cool. Yes, that might mean alienating other readers who don't "get" that stuff, but so what? Why water it down, take out all the stuff that I find interesting, just because someone might not like or understand it? You'll just end up with something unadventurous, unambitious and uninteresting. What's the fucking point? So in some respects I guess my target readership is just whoever has the same quirky tastes as me, which I guess means people looking for something sort of... rich and meaty.

BUT... there's another part of me that wants to do more than just "preach to the choir". That's something Scott Bakker talks a lot about, and I totally agree. I don't want to limit my target readership to people with the same tastes as me, because I think, for example, of the outcast teenager growing up in some nowhere town and dealing with a world of shit, the sort of kid who reads SF/Fantasy to escape because if they didn't they might fucking kill themself. They're not looking for some ponderous literary tome inspired by Joyce and Borges, but I want to reach that kid and blow their mind the way PKD or Delany did to me, because the great thing about genre fiction is that it can do that. And if you're writing about things like homophobia, say, it's way more important to reach that outcast teenager than it is to reach some twenty-something graduate living in a nice cosy bohemia with all their boho mates around them.

But that puts you in a tricky situation, right? How do you make your work populist enough that this kid will pick it up just cause it looks kind of cool without compromising on the richness, the meatiness, without making it just another blockbuster? What you can do, I think, is make the books work on multiple levels, give readers a ride they can enjoy even if they don't completely "get it". The idea is that if you can just get the reader to give in and go along with the flow, maybe they'll have enough fun that they'll go back to it later, put in that effort over multiple readings.

The wonderful thing is, I think, that's paid off. I've had a lot of positive feedback from people you'd expect to be sympathetic, like other writers or readers of "literary" fiction, people who'll put in the effort on a book of such crazy ambition. But I've also had fan mail from kids who just thought it was fucking cool -- a fourteen year old in the States, another who said it helped them get through a bad few months at a boarding school in Wales. I found fucking fanart on the internet just the other day. And that totally blows me away, that there are these younger readers who've picked it up looking for just another big commercial blockbuster and been swept away by it, loved it. Because even if they don't quite get it -- and some of them have said that -- they've gone back and re-read, and re-read and got a little more out of it each time. That totally fucking rocks.


SD: The detailed descriptions of various historical and mythological events and places in the series are overwhelming. How did you chose which events and characters to use in your story, and why? Was it difficult to combine so many alternate realities and persons that, together, form a coherent storyline?

HD: At the start I didn't chose at all, I guess. What I mean is I had this idea for a huge mad monster of a novel about the Book of All Hours, this ancient tome containing all of history and myth, everything ever written and everything never written. I knew the novel would be in four parts, based on the seasons and times of day, a mythic cycle structure, but with that central idea the question was not so much what to put in as what to leave out, and I just didn't know. Eventually I just had to give up on the idea; I was going insane trying to boil down all of history and myth to One Big Story.

About the same time however I had this other idea, the unkin -- the Cant, gravings, the Covenant -- as a way of tying all that history or myth together, but using it as a backstory. Within this synthesised mythos I could write any number of individual but interconnected stories, do each one as the idea came to me, build up the Big Picture of the War in Heaven through these little snapshots -- Phreedom's encounter with Metatron in Slab City, for example.

I managed to write a grand total of two stories in that mythos, before Jack came along and, well, just sort of blew those plans to fuck.

Thing is, Jack is basically my version of Moorcock's Eternal Champion, and I kind of fell in love with the character, so I found myself using him in all these wildly different narratives -- the expedition to the Caucasus in Vellum, the Berlin and Sodom storylines in Ink, the Jack Flash stuff in both. I had a whole load of ideas for stories with Jack and the other characters that came with him -- Puck, Reynard, Joey -- including one about The Bacchae being done as a Harlequin play at some point. None of this was tied to the unkin mythos or the Book of All Hours properly, but what I found was ideas like the Cant or the Book kept popping up all over the place. All these stories.

These were all originally meant to work as stand-alone stories, but because they were forming all these links with one another under the surface I found they simply refused to work that way, in draft after draft. A lot of this stuff I was working on for years before I finally realised that the stories only really worked when read together, that there was another larger story I was trying to tell. Even then, as I thought about using the four-part structure to tie it all together, to bring out that bigger story, I still thought of it as more of a collection of individual pieces than as the diptych of Vellum and Ink. That larger story was very much on an abstract level.

It was only after I'd written the Phreedom and Thomas narratives that make up most of the first volume that I realised what I was actually dealing with -- this story about Thomas's death and Jack's redemption -- and that I'd have to smash everything up, rip it apart and put it back together. But as soon as I did everything just started to click. I knew the characters and their storylines so well by then that, really, fitting it together and filling in the gaps -- like the whole Finnan storyline of the second volume -- was like putting the right colour of tiles into the right places to construct a mosaic which I already had a picture of in my mind.

This maybe sounds a little crazy, treating the book like it's got a mind of its own, but with tBoAH it sort of feels like the book wrote itself over the decade or so I was working on it, like that original seed of an idea just spread its mycelia through my work, grew and took shape of its own accord, while I was blithely unaware of what was happening, thinking I was writing this story or that when all the time I was actually working on just the parts of this big-ass monster.


SD: How did the idea of "rewriting" ancient Greek texts occur to you, and have you thought about the possibility that the word-games in their new "translations" could be crippled when your books are translated in other languages? Do you think that such unavoidable losses of meaning in translation of such a complex text are crucial for understanding of the ideas you put in it?

HD: It started with the Sumerian texts of Inanna's Descent and Dumuzi's Dream. I wanted to retell those ancient stories with Phreedom as Inanna, Thomas as Dumuzi, but these were pretty obscure myths so I thought, OK, what if I put the actual text in there too, give the reader the actual myth that's being referenced so they're not like, Who the fuck is Dumuzi? You don't know the story of Dumuzi? Well, here it is, word for word. I wanted to be as faithful to the source text as possible, but of course I couldn't just steal someone else's translation, so I had to work out my own original adaptation. In the end I found myself going for readability over accuracy, fucking around with the text in a way that an academic would probably be appalled by, but I don't think I've bastardised them too badly. At least I hope not.

So when it came to the Greek texts the fact that they're dramas added an extra dimension. All you have is dialogue, so you can update it, retell it, and add a new layer of meaning, simply by putting that dialogue in a different context. That's not a particularly new idea. Baz Luhrman did it with Romeo and Juliet, but it's been done for years on the stage, with Shakespeare plays or operas. Years ago, actually, I caught a BBC adaptation of Prometheus Bound which mapped it to the Russian Revolution, with Prometheus in a Russian army greatcoat, bound to concrete, like some Soviet dissident out of favour with Zeus as Stalin. It took this ancient play and made it totally relevant to 20th century history. That was a pretty big influence in my own mapping of the play to WWI, the Red Clyde and such. Similarly, The Bacchae has a much wider relevance, I think, than many might expect. And the more you look into the sexual undercurrents of it the more it seems deeply twisted and juicy, which the Harlequin play setting allowed me to tap into, to bring out a whole layer of subtextual innuendo.

With both of these I ended up being looser with the source text, playing around with it to make it fit the "staging" more in places, fucking with it quite a lot at times actually. In the original text, Prometheus is dragged out by Might and Violence to be chained by Hephaestus, for example, so you have the obvious "translations" of Powers, Slaughter and Smith, all of which work as perfectly good names in English, but you don't have the same obvious translation with Io or Ocean. In the end, I found that having to be a bit more creative often opened up weird new ways of looking at the text I wouldn't have thought of otherwise.

It's inevitable that much of that will be lost in the translations. In some respects, the other editions are ultimately going to be different books. But a good translator, if they can't translate a word-play directly, might be able to find some variant that works similarly in their own language, and what difference there is would be there anyway since alliteration and rhythm are things I use a fair bit, and any translation is liable to lose that. How much is lost I don't know unfortunately, because I can't read the translation, but I've worked with translators that I've thought: if anyone can pull it off they can. I'm actually kind of intrigued by the notion that a really good translator might even be able to add something. And given that the book is about a book which contains all books, and all their different versions, I kind of like the idea of it existing in slightly different incarnations. That kind of appeals to me.


SD: It seems that the decades of second-grade juvenile fantasy are largely done with. We see more and more character-driven and complex works like those of Stephen Erikson, R. Scott Bakker and yourself, that achieve commercial success and establish a firm footing in the genre. Is such development an evolution, or rather a surprise? What are your thoughts on, if we may call it that, that new "hard-fantasy" wave of works?

HD: To be honest, I think the symbolic formulation is still a large part of the market and always will be. There have always been readers who want "more of the same" and will happily devour the most formulaic drivel with uncritical devotion, which of course creates a pressure for publishers to pander to them with puerile crap. Bear in mind that Fantasy as a genre was only separated out from SF in the 70s in order to exploit a market of readers who read Tolkien and wanted "more of the same", so it's not surprising we've had decades of drearily derivative pap dominating the genre.

One result of that domination was, I suspect, writers preferring to market their work as SF. You look at the New Wave, or Interzone in the 80s, and you find SF being used as the default term for all sorts of strange fiction that wasn't really to do with science at all, but could just as easily be called fantasy or horror or slipstream. Where's the science in Delany's Dhalgren? What does Zelazny's Roadmarks have to do with plausible scientific speculation? Or Moorcock's Cornelius Quartet? Silverberg's The Book of Skulls? I grew up reading that sort of strange fiction, working on the principle that SF basically stood for "So Fuck", so I largely thought of myself as an SF writer in that mould. I never liked Tolkien so I wasn't interested in a genre that was basically defined by his imitators.

But I don't think it's that surprising that we're seeing more ambitious works of Fantasy gaining the limelight now. The combined field of the strange fiction genres -- SF, Fantasy and Horror -- has always been hugely innovative and experimental. The field was deeply diverse even from its beginnings in the pulps. It's always had this other set of readers who're really looking for "something different" -- and that community of fans includes the editors at the biggest New York publishing houses. Sure, they know that simply slapping a dragon on the cover will up the sales by a stupidly large percentage, but they also know that there's a market for ambitious works if you can just connect with it. And they'd much rather be publishing something good if they can. So we've always had great fantasy in the field. It's just that a lot of the time it was published as SF.

The labels have shifted in an interesting way over the last couple of decades. First, people started talking about that sort of strange fiction as "slipstream" rather than SF. Then, in the UK, Interzone shifted its focus away from that sort of fiction, and The Third Alternative took over as the main market for it. In the US, you had magazines like Lady Churchill's Rosebud Wristlet and indie press anthology series like Leviathan and Polyphony. And all of these markets were way more associated with "Fantasy" than "SF". So where we are now, I think, is that the default label for that sort of strange fiction is Fantasy rather than SF. If you published Roadmarks now it would be sold as Fantasy. The Book of Skulls definitely would. I suspect even Dhalgren would. Vellum and Ink are widely considered Fantasy, regardless of the fact that the whole 3D time thing is basically an SF conceit. Hell, even the "magic language", the Cant, is actually (albeit sneakily) described as being consistent with thermodynamics. It's not Hard SF, but then neither is the jaunting in Bester's The Stars My Destination. I think a lot of what we're seeing is Fantasy taking over from SF as the default label for stuff which doesn't fit a particular generic mould.

I think there is probably also a maturity developing in the balls-out, straight-down-the-line Epic Fantasy, with writers like Erikson and Bakker, or Wolfe and Martin for that matter, but I'd have to say I'm not the best person to talk about it from that angle as I don't really read much in that area. I'm more into the type of fantasy you get from Jeff Ford, Jeff VanderMeer, Kelly Link, writers like that. Or, if I want good old-fashioned action and adventure, something with dirigibles. Blowing up, preferably.


SD: More and more mainstream writers use tropes and techniques from Speculative Fiction. Everybody knows about the forays in SF of writers like Pynchon, McCarthy and Murakami, and of the increasing complexity and "cross-genreing" of works inside the field. Do you feel that this convergence is a sign of what literature will be like in the future?

HD: I hope so. When I talk about that market of readers for "something different", and that sort of strange fiction we used to call SF and now call Fantasy, I think part of the reason the field has been so rich in this respect is simply because the pulps became a refuge for writers with certain quirky visions and ambitions during a period when, at least in the UK and US, a backlash against Modernism made it hard to write anything that wasn't contemporary realism. Postmodernism was just about acceptable because it was safe, locked away in an ivory tower of archness and irony, presenting itself as no more than a playful intellectual exercise. But if you wanted to be serious about it you would find yourself a damn sight more welcome in the genre ghetto. There you could be as weird as you wanted; hell, it was positively encouraged, even more so after the New Wave.

I think maybe we're seeing the end of that backlash, with writers and readers shrugging off contemporary realism's strictures. Maybe it's because all the novels about middle-class mediocrities having mid-life crises put the lie to contemporary realism's claims of relevance, or because the limited scope of that type of work means there's only so many traumas and apotheoses you can represent before the story becomes so familiar as to be banal, or because people started to realise that you could actually have characterisation and a plot. I don't know. Magic Realism in the 80s and 90s may have helped to prove how strange fiction could be just plain better than non-strange. Midnight's Children won the Booker of Bookers, after all. Or it could just be that there's a generation of writers coming to the fore for whom the pulp genres are intrinsic parts of their culture, writers who've grown up on superhero comics, video games, movies like Bladerunner and TV shows like Buffy. Whatever the reason, it really seems that there's a sea change going on.

How this will play out in the field I don't know. I'm a strong advocate of cross-fertilisation, and I think the genre labels are largely empty markers for a big melting pot of strange fiction, a lot of which is anything but generic, so I can't be arsed with territorial yapping about border incursions by those pesky mainstream writers, or about what is or isn't this genre or that. That nonsense just makes me worry that good writers will get so fucked off with it they'll be driven out of the genres and into the mainstream. If the mainstream is opening up to strange fiction why bother dealing with the bullshit of genre dinosaurs who demand that all SF or all Fantasy follow some tired formula?

But the vibrancy of the indie press scene makes me hopeful. I think if the field is as willing to move with the times as that scene indicates, then we might well come out of this with a renewed vigour and a fuckload more respect than we've ever had. Kelly Link was in the Time Magazine Top 5 Books of the Year list just the other year, after all. That's got to be a good sign.


SD: Which one of your characters was the hardest to write about? Why? Have you ever included yourself as a character in your own books? If yes, which one?

HD: I can't say I've really found any of my characters that difficult to write in comparison to the others. Mostly the voice is one of the easiest thing to do and as long as I can figure out where I'm going with the story in terms of structure it's not a problem to keep that going. Getting into the voice, I find, gets me into the point of view which gets me into the world, allows me to visualise the background and action. For all of the characters there have been times when I couldn't get into the voice, sure, but that's largely been because I just wasn't in the right frame of mind at that point of time, or because there was something else wrong with the narrative, structurally or stylistically, that my subconscious was flashing an alert on. So Finnan's story in Vellum was hard to write at points but that was because it needed major splicing and dicing to get it into the right shape.

I suspect this is because the majority of the characters are me, or at least a part of me, in one form or another. There's kind of a Jungian model of the psyche in Vellum and Ink, with Jack as the Id, Thomas as the Self, Reynard as the Persona, Phreedom as the Anima, Joey as the Shadow, Finnan as the Ego and Don as a Mana or Senex figure. They're archetypes, or my personal version of the archetypes, that we all have inside our heads, I think. As such, it's kind of just a matter of accessing that archetype and bringing it out onto the page.


SD: In The Book of All Hours you ignore homosexuality taboos. Furthermore, your descriptions have a level of detail and emotion that the readers of hard fantasy aren't used to. Did you intend it as a message, setting the relationship of two men as a central storyline?

HD: I don't know. "Message" makes it sound all moral and preachy, like I'm out to enlighten the uneducated on the important issue of homosexuality and how homophobia is a bad thing, children, because gays are people too and just as entitled to respect, and religion is not very nice if you use it persecute them, and mores in general, in fact, can be not very nice too, because they can make people feel ashamed and unhappy, even lying to themself about who they are because they can't accept it. All of that could be read into Vellum and Ink, if you wanted, but my own attitude is more like, well, they're queer; deal with it.

I mean, there are pointed comments being made about the queer experience throughout. The use of the Matthew Shepard story in the Faerie chapter is not exactly subtle. It's angry and confrontational: here's your safe and cosy fantasy world with elves and shit; now here's a brutal crucifixion carried out on someone whose only crime was gay sex; this is what we call reality. And then in Ink there's one little thing where I wanted to make a deliberate point, in one of the sex scenes, of having Jack take the passive role, to subvert the stereotyped view which would make him the top and Thomas the bottom. But these points are parts of a larger theme of identity. To a large extent the characters are queer because there's no good reason they shouldn't be. Like there's a shortage of straight central characters?

Actually, if there's a "message" at all maybe it's in that centrality, but it's not so much directed to the general readership as it's aimed at that kid out there, in that nowhere town in that world of shit, who just happens to be gay. I know that when I was that kid I would have loved to see a book with a bona fide homosexual action hero blowing shit up, saving the universe and getting his rocks off with a hot young guy. For me it's worth it if one kid like that actually gets a character they can relate to in a gay who's not a mincing cliché.


SD: The tendency to political correctness has always been an inevitable trend in society. It is especially strong now. How do you think this applies to literature, especially to works as experimental as yours? What do you think its future effects will be on arts in general?

HD: I'm not fond of the term PC because it's an invention of the reactionary right largely designed to dismiss as petty dogmatism what is fundamentally about not being a prick. Not being racist is about not being a prick. Not being sexist is about not being a prick. The same is true when it comes to sexuality, disability and so on. Sure, I think there are idiocies of etiquette where people bend over backward so far in the attempt to not offend anyone that it becomes risible. And sometimes those idiocies are knee-jerk reactions held with utter conviction and a complete lack of reason. These are called mores. Mores are entirely opposed to ethical judgement, they're the fundamental basis of most right wing ideology (if not all there is to it), and sadly, yes, liberal left wingers can have them too.

I don't have any time for mores, whichever direction they come from. On the odd occasion where some moral dictate actually makes sense because its blindingly obvious -- like how its generally considered immoral to kill someone -- it's usually completely contradicted by some other moral dictate -- like how it's generally considered moral to kill someone if they're an enemy soldier. Most of the time mores are so fucked up that those who live their lives by them can simply pick and choose whatever dictate justifies their neurotic/psychotic impulses. Killing is bad? Yeah, but he's a nigger who had sex with a white girl, and that's just plain wrong!

Unfortunately I reckon these idiocies are a part of how humans work. The specifics of the mores come and go, but there's always a mob of cretins and cowards unable or unwilling to make ethical judgements for themselves who therefore have to rely on the received wisdom of rules and regulations about what's right and what's wrong. Thankfully, in my experience, the world of literature has less of them -- I suspect because so much of literature is concerned with ethical complexity. And the more experimental it is, I suspect, the less likely its readership is going to be simplistic enough to judge it on crude mores, PC or otherwise. It's usually only when something is big enough to register on the radar of political and religious organisations that the idiots crawl out of the woodwork to decry the moral transgressor.

I don't see that changing in the future one way or the other.


SD: If that is the case though, what about Richard Morgan's Black Man which was renamed in the US by Del Rei, and never made it to the Hugo or Nebula finals, even though it was labeled one of the best SF books of the year? Or the rumor that some people wanted to change the title of the second Lord of the Rings movie, because The Two Towers wasn't "appropriate" after 9/11?

HD: I can see what you mean, but I think we have to be clear about what we mean by PC here. This is a pejorative term with a specific application, used by the Right to sneer at the practice of avoiding language that might be seen as discriminatory or insulting. It's a term which exists to dismiss a certain reaction to prejudice. So, talking about "African-Americans" rather than "negroes" is about not using the latter term because it's intrinsically associated with slavery, segregation and centuries of racism; but to the Right it's just about "being PC". Talking about "homosexuals" or "gays" rather than "inverts" or "sodomites" is about not using implicitly judgemental terms, but to the Right it's just "PC nonsense". But whenever the Right start banging on about political correctness you can guarantee they'll quickly shift focus to some ridiculously extreme example, like using "vertically challenged" instead of "short". Because this is a strategy designed to trivialise liberal concerns about discrimination. Fuck, I've actually heard an American senator on the radio in the US defending the word "negro" as a "perfectly good word", totally unable to see what was offensive about it, and all the while pronouncing it in his Southern drawl, as "nigruh", so close to "nigger" as being almost indistinguishable. The man was a fucking moron.

Of course, it doesn't cut both ways. If a term is offensive to the Right they would never think of their own objections as being PC; more likely they'd talk about "blasphemy" or "obscenity" or simply "bad taste". And infact, as a writer more likely to run up against that sort of reaction, more likely to offend, and more likely to have editors worried about the reactions of conservative readers, if I was dealing with an editorial pressure to watch my words, to not offend the moral majority, I wouldn't think of that pressure as political correctness. I'd think of it as prudish cowardice.

I mean, that sort of spineless over-cautiousness isn't new and it's not necessarily political at all. With The Two Towers rumour, for example, I don't really see that as a problem with political correctness, because it wasn't anything to do with a liberal worry about the sensitivities of a marginalised minority. That was just idiot producers worried about the cash they might lose out on if a bunch of morons throw a hissy fit about the "bad taste" of the title. What was the worry? That the bereaved of 9/11 would be outraged by a coincidence of two words in combination? That liberals would think it insensitive? Or that conservatives would? I don't think it was even that rational. It was just hysteria that was, quite sensibly, seen for what it was. A moment of panic. And that's assuming the rumour is actually founded.

With Black Man, I haven't read the book, to be honest, but from what I hear of it and what I know of Morgan's work in general, it's the reactionary right he has to worry about, not the so-called "loony left". So I wonder how much of what you talk about is political correctness, and how much is conservatism, and how much just a failure of nerve. If Del Rey thought it might offend African-Americans, yes, that sounds like the sort of over-sensitivity that just feeds the Right wing complaints about PC. And even though Morgan has said he's OK with the change you'll get those who suspect he just doesn't want to piss his publisher off by complaining. I'd take him at his word, though; I suspect it just wasn't that big a deal for him, as long as the text itself wasn't meddled with.

Now, if the lack of Hugo or Nebula nominations for Black Man was due to its confrontational approach to American social inequities that's something else. If that's the case -- and it's a fairly big if -- the problem there is surely more one of conservatism, of readers being uncomfortable with his full-on left wing approach to sexual and racial politics. That wouldn't be entirely surprising in a country where "liberal" is virtually synonymous with "communist infiltrator" for some. And it wouldn't be at all surprising if a publisher were reticent about pushing that sort of book in a market -- the near-future, militaristic technothriller market -- where readers may well be of a more conservative political stripe than the readers of, say, non-linear Cubist fantasies with gay protagonists. But political correctness is not the problem there; if anything, it's the opposite – a reluctance to do anything that the reactionaries might consider objectionable.

And that's an old, old story in literature. The Right has always been vastly more obssesive and oppressive about what writers being "offensive" than any PC left-winger could even hope to emulate.

Go back to The Two Towers, in fact. If political correctness were really an issue I'd have thought someone might have questioned Peter Jackson on those rather dubious representations of Orks with their black skins, broad noses and "tribal" war-paint, taken him aside and said, um, Peter, don't you think these look a bit like those dodgy 19th century representations of African "savages"? Or similarly, with the new King Kong, where the natives of Skull Island are even worse! Fuck, they're a total racist stereotype of the "degenerate negro race", straight out of the 30's pulps. The cannibal natives in the second Pirates of the Carribean movie aren't much better; they're just objects of comedy rather than horror.

I don't see political correctness having much of an effect there.


SD: Your works are stylistically complex. Do you feel that this is your main strength as a writer, and if so, what is your main weakness? You got any? :)

HD: That's something of a loaded question, with style so often seen as being at odds with content. I'd say one of my main strengths is certainly voice, style as content. I can turn a pretty phrase, I reckon, but it's done in the service of narrative voice, an attempt to capture character. Some of my works, like Vellum and Ink, are more noticeably complex simply because you've got multiple points of view and each has its own voice. Different characters need different voices. I don't like to leave a clumsy sentence -- I'll do my best to make sure the rhythm flows, to turn it into something that would sound good if read aloud -- but that doesn't mean the prose has to be flowery. With some characters you might want that voice to be punchy and plain, pared down to the bare bones.

Where it might look more complex, in tBoAH, is because there one of those voices -- one of the most important -- is the voice of the bitmites, which I wanted to be really distinct. You've got a group mind that's part magical and part mechanical, so I wanted it to be really alien, really artificial. And it functions as a Greek Chorus at times, so it has to be pretty damn poetic. It has to read like this is the language itself, the Cant, actually come alive. The result is not exactly going to read like Hemingway. I have a few short stories which use the bitmites too, and the prose is even more dense in them.

Where I see that as a strength, a lot of readers see it as my main weakness, I'm sure. It can come across as excessively symbolic, opaque and obscure. If it doesn't work for a reader, you're fucked. The story totally fails for them. The same is true, actually, with other facets of my writing. I take a really abstract approach to structure a lot of the time, sort of a Cubist thing, with a fragmented narrative, sections arranged according to theme and tone. To me it's all about balance, shape; there's a huge amount of order in there, like in a Cubist painting, if you step back far enough from the canvass to see it properly. But if it doesn't work for you it looks like complete chaos. So again where I see strength, others see weakness.

Or again with character. The 3D model of time I use in tBoAH means you get all these different versions of the same character -- mythic and archetypal, historical and realist. What I'm trying to do is give the real world character all the dimensionality that comes from seeing them in multiple worlds, a hero in one but a villain in another. It's a way of showing the complexity in the permutations. And I want to give them the resonance of myth, but at the same time to give that myth a deep grounding in reality, so you really connect with the character, empathise with them. I'm really proud of Finnan, for example. I felt in Vellum that he really came alive as a character, that the approach really paid off.

But some readers have just been alienated by that approach. If the character exists in multiple realities, they think, their death in one is diminished. Or the archetypal aspect is something they just don't engage with; it looks superficial, a caricature. They look at Jack Flash and think he's just a cartoon, a comic book hero. To me they're missing the point, but it doesn't really matter what I think. As far as that reader is concerned, my characterisation doesn't work.

Ultimately, I guess, it's a disregard for conventionality that's both my main strength and my main weakness. That attitude affects my writing on all levels -- voice, structure, character, plot -- and it's either a strength or a weakness depending on your viewpoint.


SD: Has there been a point when you doubted whether you should continue writing?

HD: No, although there might have been times when others did, for all the reasons outlined above.

Seriously, though, there have been times when I doubted that I could. I felt pretty burnt-out after Ink, and a couple of projects went awry because I just felt like tBoAH had taken so much out of me. I got blocked on one project, and at the lowest point in that sort of situation, after a massive headfuck like tBoAH, you can end up wondering if you've just spent everything you had, if that was it. But really, I knew that was bullshit, that I just needed a break to clear my head, to let the energy build up again and to give my subconscious time to work out what was wrong with this particular project.

Thing is, I've got a ton of notes and ideas for poems, stories, novels, and I know the way I work, that sometimes I just won't be able to get into the zone but sooner or later it'll kick in again. Even when I get blocked on some piece of writing it generally feels like a sort of palpable presence in the back of my head, like a pressure building up. I get cranky, edgy. I'll pace the room like some fucking trapped animal because I know the story is trying to get out. I just have to find the right key to unlock the gate. There's no doubt about whether I should or could keep writing. If anything it's the opposite, this constant frustration that I should be writing now, god damn it. Now, now, NOW!


SD: Do you believe in the idea of the artist as a solitary genius, and do you think there is place for such people nowadays? Do you communicate actively with other colleagues and does that help you?

HD: I'm sure there's a subset of artists who are geniuses, and a subset of those who are solitary, but I don't buy it as some bullshit Romantic myth of the true artist, isolated from the rest of humanity by the uniqueness of their vision. That just sounds like posturing bollocks to me. I'm not sure I even believe in innate talent. Talent is vision, far as I'm concerned, and vision is something you can't learn in the same way you can learn craft, but it's something you can... I don't know... find. It's just a matter, I think, of looking hard enough in the right place, throwing yourself into life -- love and death, sex and drugs and rock 'n' roll, whatever really makes you feel enthusiasmos in the old Greek sense of having the divine within. That's what inspiration is, I think. It's nothing to do with being a "genius" with some sort of "gift".

That passionate engagement with the world could make you solitary or social. Sure, there are some artists who throw themselves so deeply into their vision they end up out of touch, but I'm a social being. For me, there's a "blood, sweat and tears" humanism that drives me and that's fed by contact with friends. I can be a bit too much of a party animal for my own good, to be honest. But when I go to cons like WFC in the US or Fantasycon in the UK and spend time boozing and blathering with colleagues I tend to come back hyper-charged, reinvigorated.

And for purely practical reasons, if you're an aspiring writer in the genre community I strongly recommend getting out there, making connections, if not through cons then over the internet, via blogs and forums, because there's a whole community out there that's incredibly supportive and helpful. If you're blatantly out to get something from it, of course, it'll show, so don't treat it as a means to an end. Nobody wants to hear your fifteen minute monologue on the great idea underpinning your first novel which you just happen to have a copy of, it's about this book, see, blah blah blah. But if you get out there and just look at it as a chance to have some fun hanging out with like-minded people, who knows what might come of it?

SD: Have you been strongly influenced by another author? If yes, who?

HD: Too many to count. I get a love of language from Delany, a concern with metaphysics and mindfuckery from Dick. Both of those writers were quite formative influences, I guess. But if you look into tBoAH, I think you can also find the clear influence of James Joyce, Edward Whittemore and Guy Davenport in various places. The idea of the Book itself is half Borges, half Lovecraft. And the list goes on. I don't know if there's an author I could single out as a cardinal influence over anyone else.

The nearest I could come to it, maybe is Moorcock, because although I came to him quite late and didn't really click with the straight Fantasy stuff -- Corum, Hawkwind, etc. -- you can see, I think, the deep influence of both Jerry Cornelius and Oswald Bastable in Jack -- Jack Flash and Jack Carter. With things like the chi-gun, the airships, the alternate realities, the pulp adventures, all of that stuff, I don't think it's hard to see the roots. There are actually a couple of little references in Vellum and Ink, slipped in as deliberate nods to Moorcock, acknowledgements of that debt.

Even some of the other characters are partly an extension of the Eternal Champion idea. I map his Eternal Champion, as a hero archetype, to the Id, and I think you can do something similar with other characters too. So Joey, as the Shadow, is the Eternal Villain, while Thomas, as the Self, is what Jung called the Puer Eternus, the Eternal Kid. And so on. Connecting that cast of characters to the Harlequinade was, in no small part, inspired by Moorcock making a similar connection in his Jerry Cornelius stuff.

Hell, the Vellum is basically my take on Moorcock's multiverse, an attempt to systematise it by looking at it in terms of three dimensions. So yeah, I think it's fair to say that Moorcock was a pretty strong influence.


SD: More and more authors seem to take up blogging, either on the request of their publisher, or because they want to be more accessible to their fans. You have a blog; apart from the obvious advantages, do you feel that it may get in the way of an author's work?

HD: A blog is an author's work. It's writing. It's not fiction and it's not for money, but neither is a journal, or notebooks, or letters, and these are all ways of developing one's craft or one's ideas.

I mean, clearly there's an aspect of self-promotion to blogging, which is why a publisher would be keen on it, and that contact with the fans is part of that. But those blogs that are just about the PR are often pretty dull, like a series of press releases -- this story sold here, that one sold there. Yeah, whatever. If you don't enjoy blogging for the sake of it, it's probably not worth the hassle.

But for me that contact with the reader is as much about the feedback as it is about PR. It's cool to get complete strangers from remote country's taking the time to post a comment saying they've enjoyed this or that entry, and how they found it because they liked your books enough to hunt the blog down. That totally energises you, keeps you feeling that, yes, there's somebody out there appreciating what you do. Writing's not like music, where you get the audience reaction at a gig, the buzz of live performance, actual applause. So a blog is great if you're, like me, a total attention slut.

But more importantly, as far as I'm concerned, a blog can be a place where you formulate theories, tell anecdotes, rant and rave and ramble about whatever is interesting you or pissing you off -- and all of that is good practice. In fact, it can even be a part of the production process, a way to kick story ideas around out loud or work through ideas about your approach to writing and genre and so on. Over the few years I've been blogging I've built up more than enough material for a book of non-fiction, and I'm now seriously looking at the possibility of working that material up into something publishable. Without the blog as a place to riff on the nature of strange fiction I doubt I would ever have gone in that direction. If it comes together the blog will basically be the notebooks from which the first rough draft is worked up.


SD: What do you think of writing workshops?

HD: The Glasgow SF Writers Circle was utterly invaluable to me. I honestly don't think I'd be where I am today without it. There are some caveats, of course, but I think if you want to learn your craft properly a good workshop is a great asset. But here's the caveats:

You can't teach vision, I think. You can learn all the essentials of craft through critique, how to analyse a work on the level of character, action, setting and so on, all the ins and outs of language, how to cut back on adjectives and adverbs, good grammar, bad grammar and creative grammar. You can learn how to turn leaden prose into gold. But if there's a lack of vision, the story will still just be mediocre. That's one big problem, I think, with the whole workshop approach, if writers think they can just go through this process, "graduate" from it, and that's that. The GSFWC, Milford, Clarion, an MFA course -- as valuable as these might be there's a limit to what they can teach you.

The second caveat is that it only works with a good workshop, and by "good" I mean brutal. A lot of workshops are basically cosy knitting circles, mutual masturbation societies where hobbyists get together, read each other's stories (sometimes aloud, for fuck's sake) and then slap each other on the back about how much they all enjoy each other's work. Fuck that shit. If you want support, you go to the pub afterward, hang out in your free time. Then you can stroke each other's egos all you want. The workshop is not for that. The workshop is for tearing your crappy story apart and shoving the useless scraps of it in your face so you can smell the shit. This doesn't work. That doesn't work. Your story falls apart because of A, B, C, D, E and so on. Some workshoppers will always cushion the blow, temper the criticism with praise. Others will always try to be constructive, offer a solution to the problem. But if the story isn't salvageable, you may have to face a workshopper who's ready to say that to your face. And in a workshop run right you might just have to shut up and wait till it's time for your rebuttal before you can say a damn thing.

The GSFWC works that way, applying the Milford Rules, where everyone gets a copy of the story beforehand so they have enough time to read it and prepare notes. Then you sit around and everyone gives their critique, one by one, with the writer only allowed to answer direct questions until the very end when they have a chance to respond. This is a good way of not getting sidetracked by the writer jumping in to defend every point, large or small. It works. But here's where the last caveat comes in.

Most people can't take criticism. In all likelihood, people will tell you exactly what's wrong with your story and you won't really listen to a word they say. You'll be too busy being hurt and shocked at how they hated your gem of a story to actually take it in. But what will happen is you'll try harder next time, to prove you can do it, and because you're doing the same thing to their stories you'll be learning all these skills of analysis that you can apply to your own work in order to pull that off. Eventually you will be able to look back at those early works with a critical eye, and you'll realise they were right when they tore it to shreds.

If you really want to learn your craft, I think, you have to learn to be a ruthless critic of your own work and that's where a workshop can be a great tool.


SD: What are your future creative plans? Do you intend to return to the world of the Vellum, or do you have other ideas to put on paper?

HD: As I say, I'm looking at the possibility of a non-fiction book, a book of critique, but the current thing on the agenda is a novella I'm doing for Monkeybrain Books called Escape From Hell! It's a high-octane adventure story -- a hitman, a hooker, a hobo and a hobo in the ultimate prison break... escape from Hell itself. I think a lot of readers of tBoAH will be surprised because this is really action-oriented, fast-paced and short, about 40,000 words. It's about as far from tBoAH as its possible to get, in some respects. I like the idea of going from something insanely huge and sprawling to something really tight, with a completely linear narrative.

After that, the next full novel is a retelling of Gilgamesh, done similarly to the Inanna/Phreedom section in Vellum, with the original source text rewritten and turned into a narrative thread, interwoven with two other threads that'll sort of tell the same story in parallel -- with one set in historical British Columbia and the other set in the near-future. You might well look at it as being set in the Vellum, with action taking place similarly across that 3D time-space, but it's not an unkin story; the characters in the historical and near-future threads will be all too human.

I've got a few ideas that are like that. Basically any story you can tell could be set in the Vellum, whether or not the characters know that. The Book of All Hours series is finished with Ink though. There are four stories already written that are related to it, with the bitmites in this city at the end of time, but otherwise I've no intention of returning to that aspect of the mythos. I'm not interested in retreading the same ground, writing some never-ending series of The Chronicles of the Second Edition of the Book of All Hours, Volume 12. But I do like the possibilities opened up by the whole 3D time idea, so you might well find that idea popping up in my fiction again here and there.

And Jack and Puck have a tendency to infiltrate any story idea that comes to me if I'm not careful. There's a lot of fun to be had with them, and with certain types of story they're too perfectly fitted not to use. So I'm pretty sure they'll be working their way into my fiction for some time to come.

SD: Could you share an advice you think important for aspiring authors (apart from "work hard and don't give up")?

HD: Let's see. I can probably boil down everything I've said above into something simpler. Write for you and those like you, what you would like to read. Write for the person you want to inspire the way you were inspired. Write the book into the shape it wants to be. Don't be afraid to rip things apart and put them back together. If you can get into a character's voice, you can get into their world. Fuck mores and fuck conventions. Fuck genre labels. Forget bullshit cliché of the solitary genius. Get out and meet other writers and it'll do you the world of good. If you want to find your vision you've got to throw yourself into life anyway. And if you want to learn your craft, the best thing a workshop will teach you is how to be ruthless.

As an illustration rather than advice, back when I was starting out I got totally bogged down in all this stuff I'd built up over years. Half-finished stories, notes, background material, bits and bobs of writing that didn't come to anything because every time I sat down to try and work it into a story I tried to use it all. I didn't know how to throw anything away. This sentence was really cool. That image was great. This idea just had to be used. That character just couldn't be scrapped. I couldn't go forward as a writer because I couldn't let go of anything. So one day I took it all out and burned every single scrap of it, everything I'd written up to that point, the good with the bad. It was a crazy thing to do, and there's stuff I regret losing, but it had to be done and it couldn't be done by halves. It was a mercy killing. If you're an aspiring author, I reckon, someday you'll face a point in your writing where you'll have to exercise that sort of ruthlessness. If you can burn everything to ash and start again with a blank page then, if nothing else, you'll know you've got what it takes. Because I think that's the point where you realise you've found your vision, and that all that stuff had to be cleared away because it wasn't a part of it.


SD: Do you wish to share something with your Bulgarian readers?

HD: A few beers? I'm a sociable person. If you ever fancy a chat at a con, I'm always happy to share a pint or two and a good conversation.



Friday, March 21, 2008

Stations of the Tide - Untranslated (SD #53)


Stations of the Tide (Michael Swanwick)
Author: Roland

The Distant Future. Mankind has colonized the galaxy, and life among the stars can be just as strange and mystical as it is common and mundane. А bureaucrat is sent on the planet Miranda, where in mere days the Jubilee Tides of the powerful Ocean are going to swallow most of the Continent, as they do every two hundred years. But in the chaos of evacuation Gregorian the mage, educated on the orbital cities, has taken a forbidden technology to the surface and plans to reshape the planet according to his dark vision. And he must be caught before the Tides.

Stations of the Tide brims with ideas, which have probably provided solid inspiration for David Brin’s Kiln People and Charles Stross’ Singularity Sky – virtual realities on the scale of Zelazny’s Donnerjack, forbidden supertechnologies, AIs and space cities…

…all of them simply a backdrop. Stations of the Tide is much more a work of poetry than a story. I don’t mean poems, but the whole feel of the novel. With complete mastery, Michael Swanwick creates a universe of forbidden advanced technologies, of shamanism and mysticism holding hands with modern thought, of an indigenous race supposedly gone forever, that now returns. It is a universe of greatness now past, one of subtle elegance, tantric sex and decadent pageants, where most things are not only unexplained, but also unexplicable.

Positives:
+ Т
he novel’s incredible atmosphere. It carries something of Zelazny at his best and yet does not seem derivative.
+ The vivid and memorable characters, again so much like Zelazny’s – not realistically, but romantically drawn, many (all???) of them larger than life.
+ The story is not especially involved,
but it is full of mysteries and draws you in irresistably.
+ The book is full of stories-within-the-story that constantly enrich the setting.

Negatives:
– At the same time all these tales make you feel as if you’re holding a thematic collection of short stories rather than a novel. Practically every chapter contains a tale that yet again directs the reader away from the main plotline. It’s on purpose, of course, but a bit irritating nevertheless.
–
The plotline itself isn’t especially brilliant. A quibble, given the novel’s atmospheric bias, but it might grate on the story-geeks.

It doesn’t come as much of a surprise that Stations of the Tide has won the Nebula – the more high-brow of the two Big Ones. It is as much a philosophical book as it is a work of science fiction, even if the philosophy is not quite of the concrete, intellectual kind. One thing is certain – you are obliged to read it.

9.5/10


Translation: Trip

Wednesday, March 19, 2008

Ursula Le Guin - Profiles (SD #15)

Ursula Le Guin (1929 -)
Author: Demandred


The time has finally come for us to pay due respect to the mistress of fantasy and science fiction, after a long period of unseemly neglect. Very few are the writers who can rise up to her achievement in defining and developing the science fiction genre. But, first things first…

The events of her life are rather unremarkable - she wasn't in Vietnam, she didn’t engage in bizarre occupations before she built up her reputation as a writer. Ursula Le Guin was born in 1929 in Berkeley, California, the daughter of renowned anthropologist Alfred Kroeber, which in a way accounts for the method she employs in many of her works and her special interest in subjects related to anthropology, which are among the predominant themes in her fiction. Her mother was an anthropologist herself, as well as a writer. Le Guin received a Bachelor’s Degree in literature from the Radcliffe College in 1951 and a Master’s Degree from Columbia University in 1952. A year later she married the historian Charles Le Guin, whom she met while studying in Paris. The two of them have lived in Portland, Oregon since 1958, avoiding public appearances.

The first short story that Le Guin submits to a science fiction magazine, is rejected, which is hardly a surprise, she being eleven at the time. Her first successfully published short story was called April in Paris in the Amazing Stories magazine. Her first published novel was Rocannon’s World, released in 1966.

Her most popular works (in fact taking up the larger part of her creative output) are the fantasy series taking place in the realm of Earthsea, as well as the novels of the Ekumen Cycle. In the case, though, the definitions "SF" and "Fantasy" are rather relative - neither is Earthsea a classic fantasy, nor is the Ekumen Cycle pure SF. The Earthsea series of novels is somewhat unique in the field of fantasy fiction - the plot, the setting, or the outcome of the "Good vs Evil" struggle are not as important. It is not the standard yarn to kill some time, a book that you will forget in a month’s time. The deeper message that Le Guin has infused in the series has the quality of connecting with the more sensitive readers and leaving them with ample food for thought afterwards. Balance, the choices we are obliged to make, whether the end we tend to justifies our means, the power of things’ true names, etc.

Le Guin’s other significant cycle concerns itself mostly with the issues that arise from the clash of different cultures, the development of the political and social models under diverse conditions and preconditions. Her knowledge of anthropology shines through in these books, the various societies invented by her and populating distant planets look incredibly realistic and are meticulously and systematically described. The events take place in the distant future, where a large number of planets are inhabited by descendants of human beings, who are almost like us, or only slightly deviating from our understanding of humanity (the asexual people from The Left Hand of Darkness). The main themes here are similar to those of the Earthsea series, with the addition of a larger dose of social-political ideas and issues. The most famous among them are The Left Hand of Darkness and The Dispossessed, both winners of Hugo and Nebula. The former is a stunning and penetrating study of a society without any gender distinctions, and the latter - an original take on the issue of whether it is possible for an anarchistic community, which has abandoned all claims to government and private property, to exist.

Both books fully deserve the acclaim they've received and are still considered some of the greatest classics in the science fiction genre (although their subject matter subordinates the SF elements to matters of greater anthropological and sociological import). As a whole, the Ekumen Cycle is a far cry from the so-called hard science fiction, which is mainly concerned with the implementation of new technologies in the future, and bearing the mark of scientific argumentation and prognostics. There are no strange and evil aliens there either, nor are there any cutting-edge technical gadgets or majestic spaceships. Le Guin uses the premise of a human civilization, advanced enough to be able to spread on a number of foreign planets and diversify, culturally and socially, to illustrate her ideas about the juxtaposition of humanity and nature.

Apart from her most famous creations, Le Guin has written a large number of other books, most popular among which is The Lathe of Heaven. This is the story of a man, whose dreams can affect and alter reality. The man is manipulated by a psychiatrist, striving to create an utopical society. This is, to me, Le Guin’s best book - only 170 pages long, it contains a rich fare of great ideas, characters and atmosphere, as well as a good number of rewarding plot twists. Le Guin has also published many short stories, and it is unfortunate that only a fraction of those have been released in Bulgaria. She has not constrained herself merely to writing fantastic fiction, but has written also poetry, children’s books, mainstream fiction, etc.

Another thing that is deserving of mention is that, for more than 40 years now, Ursula Le Guin has been working on her translation (or interpretation, rather, since a translation faithful to the original is impossible) of the ancient Chinese thinker Lao-Tzu’s classical philosophical treatise Tao Te Ching, the principal foundation of Taoism (known among us Bulgarians as Daoism). The concepts associated with understanding and interpretation of Taoism by Le Guin, are instrumental in her fiction, this being especially apparent in The Left Hand of Darkness and the Earthsea series.

Here I will enumerate some of the most important distinctive features of Le Guin’s works:

- Ideas, both original and gripping, often hiding beneath the sometimes simple plot. The fact that I have thought through each of her books for at least a week after finishing it, and often even after that, speaks volumes in itself. The ideas in her books never intrude upon the reader, and many of her works possess a delightful ambivalence of meaning.

- Incredible style of writing - Very few writers nowadays can equal Le Guin’s voice in telling a story and her skill with words. The way she writes is clear, poetic and moving at once. A pleasant respite from the mire of mediocrity and downright incompetence that has been flooding speculative fiction lately.

- The presence of real, complete characters - all behaving as a normal human being should, with all the good sides, as well as the bad. No invincible superhumans or inadequate puppets.

- The pervasive atmosphere - in almost all of her works the atmosphere is gloomy, oppressive, dark even, but also inexplicably and poetically beautiful. One can easily plunge into the vast seas of Earthsea or travel across the boundless glaciers of Gethen. Her books, contrary to genre cliches, seem to open out after they end, instead of rounding up.

- Maybe the chief element in almost all of Le Guin’s fiction - the unraveling of the plot is, to a great extent, a façade under which the true essence and intention of the book are concealed. That is why it often lacks excitement and surprise. If you are of the people that judge what they read by the pace of plot and action, you are almost certain to be disappointed.

But if you want something more out of your reading experience than mere entertainment, something that will make you think, and to relive the story alongside the characters, then Le Guin is the one you need.


(A complete list of Ursula Le Guin's works follows in the original article)

Translation: Trip

Grave of the Fireflies - Anime (SD #36)

Grave of the Fireflies (Isao Takahata)
Author: Roland

September 21, 1945... that was the night I died


I’m not at all convinced that I can write an adequate review about this

film. It just… saddened me. I’ve wept before while watching films, but this time the tears just flowed. I have never been so upset. The film touched me very deeply and painfully, but apart from that, I’m not sure if it managed to convey anything else. Maybe it didn’t try hard enough, or I wasn’t sensitive enough to feel it. One way or another, it doesn’t matter…

Grave of the Fireflies is a drama - of everything that I’ve watched thus far, I think this is the film that, to my mind, best fits the definition. Its message is nothing special, likewise its plot. It begins by showing us the lowest end of one long and fatal spiral towards the very bottom of existence, and then works its way up to show us how it has come to that. And it does that through the cruelest means possible – by showing us the destruction of something innocent and helpless. The whole film becomes clear to the viewer in the first three minutes but this too doesn’t matter.

The story starts unfolding sometime at the end of the Second World War, and it’s based on the autobiographical novel Hotari no haka (Grave of the Fireflies) by Akyuki Nosaka. The author himself describes the book as an attempt to reconcile himself with his feeling of guilt. In the coastal town of Cobe a boy named Seita (the alter-ego of Nosaka in the book) and his little sister Setsuko lose their mother in one of the ceaseless American bombardments, which also leaves them without a home. At first they live with an aunt of theirs, but as their mutual relationship becomes more and more strained, Seita decides they should take care of themselves without any help from others.

The big brother does everything in his power to save Setsuko from hunger, but in the turmoil of war, under the constant threat of bombardments, without a job and a way to earn their bread, misery grips the two children by the throat. And as the little girl, so full of life, starts to wane and waste away, the love and the wholehearted devotion the two nourish for each other, and their desire to find happiness in spite of all the vicissitudes of fate, transform the movie into an immensely heavy and difficult emotional experience. Because powerless love and doomed happiness hurt.

The truth is that I am not certain if Grave of the Fireflies, in itself, is a truly powerful and touching movie, but since I have a little sister myself, it was impossible not to take it somewhat more personal. The whole tragedy of life falling apart, the inability to find a way out of the maelstrom…The lack of willpower, perhaps, or maybe just the helplessness and simplicity of the child - Seita himself is not capable of taking care of himself and Setsuko, despite his desire to be the shoulder for her to lean on. The film creates the sensation of desperation and misery in a way that is incredibly real. Maybe the drama is in excess sometimes, maybe it isn’t - what matters is that one can really feel it. This is not the tragedy of the world, of humanity, not even of love. There is no heroic sacrifice (although what Seita is trying to do for his sister, is probably immeasurably more heroic than a thousand space rangers blowing themselves up in an embrace with a deadly alien), there is not even an enemy. Actually, no, that’s not true. There is an Enemy, the most terrifying and relentless of them all - reality.

This is the impression that Grave of the Fireflies creates, without trying to lay any serious stress on it. Reality marches on, inexorable, trampling upon the weak, deservedly or not, it does not matter. Faces turn away and refuse to give up their sustenance, even for money. Others feel nothing for the little barefoot girl, even as death peers from inside uncomprehending eyes. Or maybe that’s the reason for their callous looks. But it is here that we’re struck by the greatest horror - the film does not judge these people, and it takes away from us the possibility of doing it ourselves. These people… we can understand them. They, too, are the victims of that same reality, bowing, bending, breaking under Fate’s blows. And that they refuse to reach out to the ones who are even more miserable than they, does not make them bad, or evil, or even weak. It makes them human. And, watching this, all we can do is to clench fists in grief and feeble outrage. Because, in its essence, Grave of the Fireflies is one slow, but unwavering and certain road to perdition.

The film takes a rather aggressive stance at the viewers, and touches them in the simplest, oldest and surest way - by showing them a child’s suffering. This is something that, under normal circumstances, irritates me, because it is a cheap and easy way of ensuring the viewer’s emotional involvement - almost as epidermally superficial as tickling people in order to get them to laugh. But, for some reason, Grave of the Fireflies did not irritate me at all, what with all its coarse manipulative methods, that I did not fail to notice throughout the whole movie. It is just that it is not meant to manipulate, it is not sweetened or smoothened in any way in the sorrow it expresses. It makes no attempt whatsoever to make us like it by making us cry. It is indeed so subdued in its sadness that one has the feeling that the director himself (Isao Takahata, a long-standing colleague of Hayao Miazaki) was suffering, while making the film. And he doesn’t impose that nagging feeling of a dilettant, trying to serve the viewer cheap drama, achieved through amateurish methods. Rather, he seems to be a man that wants us to live through a heart-rending tragedy with him. The wonderful music contributes to the whole experience, every theme fitting perfectly the viewer’s emotional state in every given moment of the film.

The animation is incredibly realistic and devoid of any excessive shapes or colours in that respect. Along with the other elements, it builds a story that is real. Not only through all of this does the film appear entirely truthful to us, but through the little details as well. Gestures, words, grimaces… The character of Setsuko is perfection incarnate, and this is not an overstatement. She is a four-year-old girl of flesh and blood (even the girl who gave her voice to Setsuko - Ayano Shiraishi - was at that time (1988) only five years old). Every word of hers, every gesture, reaction, are something I have seen in reality, and something I have had to deal with. I have never before, in an animated movie, seen such a brilliant rendering of the character of a little child. Honestly. Seita, although a bit more ordinary, is nonetheless just as real and alive, and his struggles, fuelled by desperation, arouse not only pity, but also genuine sympathy. Because we know that not only we wouldn't have been different in such circumstances, but we would have probably done much worse. Which only serves to heighten the pathos of the film.

And at the end… the light of the fireflies flickers and dies, and so do they. Fleeting and feeble, a starlet that burns out to oblivion, leaving trace nowhere but in the heart of innocence, itself a small, evanescent thing. A light that, glowing, has unveiled nothing but its own woeful existence. And the small, nameless grave of the firefly, that no one will ever come to.

Because a firefly means nothing to the world…


Translation: Trip

Tigana - Untranslated (SD #23)


Tigana (Guy Gavriel Kay)
Author: Matrim

Guy Gavriel Kay is one of the authors that stand out in the mass of fantasy writers. His unique style, rich and poetic, lends his books the quality of majestic, yet tenderly-lyrical poems. What with all that, I honestly admit that I didn’t much enjoy the Fionavar Tapestry trilogy, I didn’t even get round to finishing the third book. I am, however, ready to argue with anyone that The Lions of Al-Rassan is a magnificent book, a true chef d'oeuvre. Because of these conflicting passions, I was quite uncertain as to what to expect from Tigana when I took it up.

The Story: The Peninsula of the Palm (so called because of its geographical shape), divided into small feudal provinces, is under the reign of two warring magician sovereigns. One of them, Brandin, in his desire to avenge his son’s death, magically erases the name and memory of the most beautiful of the nine provinces - Tigana. Most of its inhabitants emigrate into other parts of the peninsula due to the terrible oppression, exercised in their home land. Liberation and restoring the memory of Tigana seems impossible, but is it really so?

Positive: As I have already mentioned, Kay’s specific style makes the reading of each one of his books a true pleasure. What is more important, however, is that he employs his mastery of the language to convey the emotions of the characters in a brilliant way. Sorrow, joy, melancholy - the whole kaleidoscope of human emotions is not only shown, but also passed on to the reader. In other words, Martin can kill off a hundred of his characters, and I wouldn’t care, while the description of Tigana alone touched me, and I have no reasons for nostalgia. The experience the book offers cannot be put into words, it has to be, well, experienced, and it is this beauty that is the novel’s greatest asset.

Speaking of characters, a fact that deserves mention is that they are finely delineated, each and every one having their strong and weak sides, and they rise much higher than the level of The Average Fantasy Character™. There is a slight element of idealization present, but it is in keeping with the poetical qualities of the novel and it didn’t bother me at all. To some extent, the lack of "screen time" for each of the characters to become fully developed may be seen as a problem, but on the other hand, we don’t want a book that could barely be contained in ten Tomes, do we (now that’s not the kind of comment I would have expected from a devout fan of Jordan and Erikson – note: inner voice)? Moreover, Kay manages, in a few pages, to make a character more sympathetic, than Jordan can in 10 books.

The setting is not especially original- it is reminiscent of Renaissance Italy in its heyday with the Arts flourishing, the small city-states battling with each other, etc., although less so than the world of the The Lions…, which reminded one too much of Spain. At least here the events do not have their historical equivalents in the real world, which contributes to the suspense. The book looks more like an alternative history than a typical fantasy novel - no other sentient beings except humans, magic is almost none-existent, etc. It’s good that Kay has put effort into detailing the various peoples and customs in the different provinces, without putting them too much to fore, and thus neglecting the plot.

The plot itself, I should say, is not one of Tigana’s strong features. I like intrigues and conspiracies, but their quantity here is disproportionately large, compared to the other elements. Nevertheless, they are pleasingly above the average in quality. The rebel group’s struggle for Liberation is presented in a rather interesting way, and mostly, their doubts as to whether the great end they aspire to justifies their means. The conflict – although at first glance offering us another take on the "Good vs Evil" theme – turns out to be quite complex and multi-layered. The events remain unpredictable in their unfolding right until the very end and the story takes more than one surprising turn. The aforementioned struggle is not only about freedom, but also for the restoration of the memory of beautiful Tigana.

Unlike most of his colleagues, Kay is comfortable with describing sex-scenes, and he does it very well - without the coarse descriptions in Martin, or the laughable results produced by Jordan’s efforts.

Negative: The plot’s unraveling is somewhat too slow and, as a whole, the book could do better with 50-100 pages less. I have nothing against retrospections, but Kay gets a little carried away. Battles, which are usually one of the best characteristics of his books, are this time sub-standard.

Brandin’s character is rather unrealistic - the evil Tyrant, who’s ready to live his whole life expatriated, to erase the memory of Tigana, he subjects its population to genocide, yet in all else he reveals himself as a wonderful personality and a wise ruler. I have nothing against contradictions in one’s character, but here this "split personality" is wholly inexplicable.

The Deus ex machina assists the "good guys" all too often, and this is somewhat irritating. Not that it is not a standard practice in the genre, but I think I have to mention it.

The Epilogue is too short, and much remains unexplained.

Conclusion: Tigana is far from the perfect book, but I just cannot criticize it without forcing myself. The way Kay works with descriptions - the Dawn over the blue sea, the funeral dirges, the towers of Tigana - is so poetic, so beautiful and pure, that any shortcomings recede far in the background to make space for the storm of emotion. If you are carried off by the eloquence of Guy Gavriel Kay, you will stop noticing the negative aspects of the novel, the way a lover overlooks all bad qualities of his beloved.

And the people who’ve enjoyed The Lions of Al-Rassan will probably love Tigana.

Rating: 8.5/10


Translation: Trip